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  BLOG FORUMS  
     
     
  Prologue   
 
In another age of the world, when the grass was greener and the land fairer, the dragons flew free above the bonds of the earth. With them they carried the eternal wisdom of all things and intimate knowledge of all the elements. 

In this time, the Gods decided to put aside their differences to create Man, molded into an image of themselves. Thus was forged a race attuned to all and to none. 
The dragons were witness to the coming of Man who were bound both to the earth and to short lives. They gave little notice to the new-birthed race until one came to stand apart. One called Rhodrin whose own kind called 'dragon-tamer' as he had gone forth and enlisted the aid of the most ancient of dragons to save Man. 

Henceforth, the dragons came to have a new regard and interest in the race of Man. Some even took the shape and manner of the newest race to walk among them. So, it came to pass, that the blood of the eldest race mingled with the youngest. 

That age of the world passed and with it the wings and wisdom of the dragons as they withdrew. In the minds of Men, the first race faded, first into memory, then legend and finally myth. But the blood of the elder ones lingered in the younger and in some it ran strong. In the depths of their minds, it whispered the old knowledge and wisdom. It allowed those forgotten children of two races to see things long past and forgotten. It taught them great skills - Skills to be used for good or evil.
 
     
  About  
Three Gods is a MMORPG, with the classical elements of such a game. The engine is based on a first person view and combat is more character skill based than player skill based. The rule-set of the game is completely class-less and entirely built around skills. Skills will be learned based on what the character chooses to focus on, and is constantly learned based on time elapsed (even when off-line). The choice of what skills a player can learn is based on what he already knows, and what he has acquired.
To support a dynamic economy, gear will rely heavily on crafting, and there will be a high chance of loosing ones gear; To counter player grief based on this, there will be mechanics to easily "get back in to the game" even after such a loss, and the skill system will be designed so that skills are a heavy influencer to be able to get gear.
Three Gods is primarily designed with Player-vs-Environment in mind.